Object input order in UE

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Hi all.
Can I keep the order of static meshes for import to Houdini and export after? If I replace an object in the middle of the sequence, the merge node in houdini shuffles them randomly. Is there some attribute of the entry number in the UE?

Attachments:
1state.png (1.4 MB)
2state.png (2.6 MB)

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