Thanks a lot.
Okay. This is an interesting effect which I did not intend but looks cool for experimentation. If I use a point class in atrib adjust and then promote it to primitive, I get this. The extrusion remains only in the area of masking.
If I choose 'primitive' in the attribute class for attribute adjust, I get this. Why does the unmasked geometry also get extruded in almost the same height range?
Moreover, I am looking for this animated effect that gets affected by two or more masks and ripple travels throughout the grid. How to do that?
https://imgur.com/a/OzU8Vos [
imgur.com]
I shared the hip file in the original post. Here's the hip file with the attrib adjust method.
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