USD Preview Surface materials in Solaris Redshift

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Hello,

I'm fairly new to Solaris in Houdini and USD files but I really started to like it. Am I missing something or Redshift can't render USD Preview Surface materials correctly?

When I import a USDZ file from Sketchfab, every material is a USD Preview Surface material by default. Karma, Storm and Houdini GL can read them with textures without problems but Redshift can't. I haven't found an option to convert them automatically to Redshift supported materials. Do I have to rebuild/replace those materials with Redshift shaders or I have missed some magical button or checkbox?

I attached screenshots of viewport rendering with Karma, OpenGL and Redshift of a police car from Sketchfab.

I use Houdini the newest Houdini 19.5.435 + the newest Redshift 3.5.12.

Attachments:
Houdini_USD_Material_Comparison.jpg (648.9 KB)

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Because REDSHIFT cannot read the internal file of USDZ, the texture cannot be read. You can use the editmaterial node to manually specify the location of the texture.
But I believe this is not the best solution.
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