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pashakabush
I've recreated some Substance Designer nodes for Houdini in OpenCL, wanted to share a WIP!
ajz3d
Astounding work! Are you planning to release it?
pashakabush
Hopefully pretty soon
Need to add a few more nodes and make some better samples.
pashakabush
I've uploaded the repo here:
https://github.com/kabushPasha/HoudiniSD [github.com]
and here:
https://255656530097.gumroad.com/l/bfbqey [255656530097.gumroad.com]

Its still pretty rough, but most of the crucial nodes are in place so i've wanted to share. Ill keep updating it!

There are still some features missing.
Also I want to try to replicate some higher level noises like Grunge maps.
And then i'll have to add better workflows/samples.
sysyfu
Sadly H20.5 has the new COP nodes, alomost do exact the same thing with a better viewport
pashakabush
Yeah! New Cop Nodes look great, I've been waiting for a long time for something like that.
Unfortunately made all those SD nodes like 3 days before the houdini 20.5 sneak peek, so yeah
GeorgeHulm
This is an amazing resource. I learned a tonne about Opencl in houdini from it. Thank you for sharing!
GrahamDClark
pashakabush
Yeah! New Cop Nodes look great, I've been waiting for a long time for something like that.
Unfortunately made all those SD nodes like 3 days before the houdini 20.5 sneak peek, so yeah
Look forward to seeing what you do in 20.5 inside COPs with all this amazing groundwork done here.
ostaek
Mindblowing to know that you did all these even before H20.5 came out!
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