I'm new to Houdini Engine for Unity, diving head first into the Docs, I can't seem to figure out how to get the Curve Editor working.
The Docs mention two methods to create a Curve Asset:
Curves can be created for editing in 2 ways:
Menu - Create a new editable Curve SOP via HoudiniEngine ▸ New Curve Asset
HDA File - Load an HDA containing a Curve SOP node whose name is set in the Editable Nodes list (Deprecated in Houdini 19).
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When I use the first method, it creates a Curve Asset but the Editor and "green lines, white dots" that I'm expecting to see aren't visible.
So, I used the second method, created a basic HDA that expects a Curve Input, imported it in Unity. The HDA is imported correctly, but when I try to use the custom Curve Asset created in the first method in the HDA parameters, the Curve Editor still isn't visible. I know the Curve exists because the Geometry output is generated at the one and only point that exists in the Curve Asset.
But I can't add any more points or edit them because the Editor is invisible.
Yes, I'm using the Curve 1.0 version SOP, not the unsupported version.
Does anyone know how to fix this?