Hey all,
I'm playing around with the new Toucan groom setup that was posted on August 30th:
https://www.sidefx.com/contentlibrary/toucan-groom/ [www.sidefx.com]
It seems that the network crashes Houdini, has anyone else seen this/found a solution? I'm running 20.5.331.
From some digging around, everything cooks fine up to "/obj/feathers_modelling/feathersurfaceblend3" node but, if I cook the "featherdeintersect1" node, Houdini crashes. I've noticed there are a few curve artifacts which seem to get introduced after "/obj/feathers_modelling/blendshapes1, but the setup still crashes even with that disabled. I'm fairly sure this might be a GPU memory issue, so
I've also tried setting my HOUDINI_OCL_DEVICETYPE to CPU, just in case, but, whilst it seems to cook for longer, Houdini still crashes.
If I disable the deintersection node(s), the network does allow me to cook a little further down, but, in the "Barb Randomisation" network group, the "feathersclump14" node also fails (but Houdini doesn't crash). From inside the node, I get this error:
(Warning: ./featherbarbxform5/featherutility1/attribdelete1/attribute1: Invalid attribute specification: "no match for __featherutility_*".
This means the remainder of the network then won't cook as that side of the network eventually gets fed into the "Colour" network group. I can disable it, but then the result is a mess anyway, so thats not ideal.
I can probably work around this by tweaking the groom itself (it feels like maybe its a memory issue on my end) but would love to work directly with the setup. Thought it might be worth flagging too, as I expect other users might come across this if they download the setup from the content library
If anyone has any ideas how to fix this or whats causing it more specifically, I'd love to hear them.
Thanks,
Matt