Hello,
I'm currently transferring a large landscape from Houdini to Unreal Engine following a tutorial (link: https://www.sidefx.com/tutorials/procedural-desert/). However, after importing the landscape into Unreal, there are visible gaps between the tiles.
Details:
Total Landscape Size: 32,264
Tile Setup: I’m splitting the landscape into an 8x8 grid, which gives me individual tiles of 4,033x4,033 (as recommended in the Unreal Engine documentation).
In the Heightfield Tile Split node, my settings are as follows:
Tile Lower Overlap: 0
Tile Upper Overlap: 1
Despite these settings, there are still gaps between the tiles in Unreal Engine after the import.
Unreal 5.4.3
Houdini 20.5.332
Any advice on how to resolve this issue would be greatly appreciated!
Thanks in advance.