Hi everybody,

I don't have much experience interfacing Houdini and Unreal yet and for a task I've been assigned to I might have to use a python node within an HDA which in turn will be wrapped within an UnrealAsset.

The question is if the python node is using an external library, how is that dragged all the way into the UnrealAsset? Or how do I make the library available Unreal-side?

Kind regards,

Manu