Search - User list
Full Version: Copernicus Support in Houdini Engine
Root » Houdini Engine for Unreal » Copernicus Support in Houdini Engine
Qwertzus
Do you know if it is currently possible to use Copernicus within Houdini Engine? (E.g. for UE5)

I did a simple test in Unreal 5.4.4 and Houdini 20.5.370, where I'm just baking a basecolor texture from a @Cd attribute.

With the old Cop network it works like a charm:


With Copernicus nothing seems to happen in Unreal Engine:


I use the same setup for both. I have a matnet and within the principledshader I reference the "OUT" null node in Base Color from each copnet:

dpernuit
Hi,

That's unfortunately expected, as HAPI currently doesn't know how to translate COPernicus data.
Support for COPernicus nodes for HAPI/Unreal will be added in future versions of Houdini.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB