In the pics below I've just used a attrib vop to displaceme the geo directory just to show. I use Solaris Karma ocean procedurals to displace with the spectra normally.
But either the sim and spectra waves get added ontop of eachother, or the spectra gets flattened out resulting in a really obvious seam no matter how I seem to balance the masking. Is there a better way then masking, or am i just doing it wrong haha?
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