Hi,
In Houdini, I have created a basic heightfield. I have also used the copy-to-points node, with the "Pack and Instance" option selected, in order to instance trees across the heightfield.
Now within Unreal Engine, I would like to be able to swap out the mesh that is being instanced. This process is demonstrated in this official Houdini tutorial video: https://www.youtube.com/watch?v=SI_kkmdeMsw&list=PLXNFA1EysfYlywjFsSG0rdhY1pGjYjQvK&index=7 [www.youtube.com]
However, I do not have the option to replace the instanced mesh in Unreal:
If I try to replace it with another mesh, then it simply doesn't allow me to overwrite the default mesh:
Any help would be much appreciated.