Search - User list
Full Version: Simple RIG in APEX--- Need Help
Root » Rigging » Simple RIG in APEX--- Need Help
pksfx
Hello Everyone,

Someone please help me with the problems of APEX rig which I'm facing. 3 days back started to learn APEX rig which came to know entirely a new process of rigging pipeline inside houdini. For me some looks awesome & some looks weird. With the help of online videos I have done the rig. But still not able to complete fully. The problems which I'm facing are as follows:

# Spine:

When I move the root of the spine, the entire spine till the tip moves. Dont know which tag or something else I should use to not to follow the tip/Chest controller. Please refer "1_Spine.jpg"

# Ik_Arm:

If I want to add stretch, Is it possible to do in Rig component or should has to be done in component script.
Please refer "2_Ik_Arm.jpg"

# Reverse Foot:

My entire reverse foot not working where the tilt controllers also not been positioned. The entire leg with IK not following the reverse foot. Please refer "3_ReverseFoot.jpg"

# IkFkBlend :

IkFk blend too not working where the Fk controllers not visible. Dont know how to handle with tags here, to visible those.
Please refer "4_IkFkBlend.jpg"

# BoneDeform:

After all to deform the mesh, the boneDeform not working. In all online videos just seen the BoneDeform seems like just plug & play. But in my situation that too not working. Please refer "5_BoneDeform"

+ Overall this experience seems new to me with the components..... tags....... & so on. But overall rig doesnt work means really big hectic. Please refer my rig "SimBip_APEX_v01"

While doing animation on Maya, we have transform nodes, where we can play with values in channel editor to animate the controllers. But here in this new UI, cant see any option like that once I come from geometry level to object level. Next I should google on animation for this rig & want to experiment on other components too

So please help me of my rig, which I have attached it along here.

Thanks in advance
pksfx
Hello all,

Only for the Spine, I've fixed. But want to know the solutions for remaining too.

Thanks in advance.
MatijaK
hey,
if u try to copy piece by piece the electra rig https://www.sidefx.com/contentlibrary/electra-rig/ [www.sidefx.com] ,you should be able to solve most of your problems. some problems come from how u seted up the rig i think . Put underscores after Left and right as u did for the clavicle for the rest of them and i would mirror it once after parenting the left side together('dont mirror the middle) . I was able to solve some of the problems u have doing that. in pack folder rename the jointcapturebiharmonic1.shp to Base.shp. U can add stretch to your hand and legs, there is a stretch parameter on your Ik_SetUp under settings. also max rose videos on you-tube are a great place to start exploring Apex.

https://www.youtube.com/@maxrose8845/videos
william_harley
Please have a look at the new electra example in the content library https://www.sidefx.com/contentlibrary/electra-rig/ [www.sidefx.com]
pksfx
MatijaK
hey,
if u try to copy piece by piece the electra rig https://www.sidefx.com/contentlibrary/electra-rig/ [www.sidefx.com] ,you should be able to solve most of your problems. some problems come from how u seted up the rig i think . Put underscores after Left and right as u did for the clavicle for the rest of them and i would mirror it once after parenting the left side together('dont mirror the middle) . I was able to solve some of the problems u have doing that. in pack folder rename the jointcapturebiharmonic1.shp to Base.shp. U can add stretch to your hand and legs, there is a stretch parameter on your Ik_SetUp under settings. also max rose videos on you-tube are a great place to start exploring Apex.

https://www.youtube.com/@maxrose8845/videos


Surely will dig into it & will let u know. Regarding the Base.shp its working. Thanks for the reply
pksfx
william_harley
Please have a look at the new electra example in the content library https://www.sidefx.com/contentlibrary/electra-rig/ [www.sidefx.com]


Thanks & surely will look into it.
pksfx
Again Hello all,

Thanks for the reply but still my Simple Rig in biped couldn't find out to solve the problem. Meanwhile I just tested with a simple rig for a tube as with spline & fk. But that too here skeleton itself not following & then on top of that deform node too not working. Please refer "Snap_01.jpg" and "Tube_Rig.hip"


Please me for the above post & then the simple tube rig. Because this make me to further to adapt apex or not. For me its seems looks simple but still the solutions aren't available feels more hectic.

Thanks in advance.
william_harley
Please make sure that your guide skeleton naming is consistent.

- In the pack folder set the shp to Base.shp and the guides to Guides.skel
- In the Fk_SetUp in the source tab set the skeleton to Guides.skel instead of Guide.skel.

The guide naming is important as every component uses it, you can name it anything you want but you have to be consistent.

Please look at the example files...
pksfx
william_harley
Please make sure that your guide skeleton naming is consistent.

- In the pack folder set the shp to Base.shp and the guides to Guides.skel
- In the Fk_SetUp in the source tab set the skeleton to Guides.skel instead of Guide.skel.

The guide naming is important as every component uses it, you can name it anything you want but you have to be consistent.

Please look at the example files...
Thanks & surely will look into from the beginning
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB