Hello,
We're trying to figure out how to export curves in Houdini, then using a PxrMarschnerHair in Renderman for Maya and use the PxrHairColor with randomness (Using the id attribute we would have set in Houdini). However it seems it doesn't get through the export in Alembic, because we don't get any randomness. Do you have an idea on how we could solve this ?
Thank you