Andres Sempai
Nov. 28, 2024 10:54:22
Hi people, how are there?
I'm trying to create a tool that transform animation (Pistol shoot animation) to an additive animation, I searched in a lot of places and the only I've found is subtract the source animation with reference animation (frame 0 or 1), I try it to apply that, without get a good result, I don't know if I can achieved this wit KineFx, any help is appreciated, thanks a lot in advance, regards.
tamte
Nov. 28, 2024 11:26:10
You can likely use Pose Difference SOP to compute the delta between 2 poses and apply to 3rd
Andres Sempai
Nov. 28, 2024 14:19:42
Thanks a lot for your reply, I've tried what you tell me, but I don't know if I made the correct addition to third pose
tamte
Nov. 28, 2024 18:05:57
Pose difference can also apply the delta directly especially when computed from custom matrix attrib, but I don't recall the order it computes the delta in so It'd be easier if you post simple example scene
Andres Sempai
Nov. 28, 2024 21:03:43
Sure, this is an example file, in that file, I've calculated the animation delta with pose difference sop node, and also I've tried to add that delta to rest pose, the code in point wrangle I've copied from a node inside pose difference, thanks a lot in advance, regards
tamte
Dec. 2, 2024 12:36:10
you can try computing and applying the difference in local space
Andres Sempai
Dec. 3, 2024 09:46:03
Thank you very much, it works.
Regards