Hi!
I have to update an hda for Unreal/Houdini Engine while working on a running project.
I’m doing the update on a new version of the hda (“hdaname:2”).
For backward compatibility, the artists should have the option to revert the hdas they already instantiated in the scenes to version 1, or, even better, old assets in scenes should stay on version 1 until they are explicitly updated.

I’m not sure how to do that in Unreal. By default, currently, the existing tool in the scene switches automatically to version 2 of the hda as soon as a cook is triggered (by changing a parameter for example).

The option “Show Multi Asset Dialog” is checked on in the settings of the Plugin.
“Prefer Hda Memory Copy Over Hda Source File” doesn’t seem to be what I’m searching according to the description, since it should also work if the .uasset file is updated.

Am I missing something here?