Does anyone know of a way to animate the point velocity of a collider in a RBDbullet sim ?
It's a very basic test setup, a sphere with some pointvelocity crashing into a fractured object.
I can set the "active" frame with a "rbdconfigure" for the fractured object, and that works as expected.
But as soon as I try to do the same for the collider the animation / velocity is completely ignored. Or when I keyframe the "pointvelocity" it's ignored as well, seems "pointvelocity" is only working when it starts on frame 1 ?
I attached a simple setup with an animated pointvelocity that goes from a value 0.1 to 25 in 25 frames and is completely ignored. Also some SOPs with non animated values for velocity and "active" just reconnect to see the result.
Thanks.