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catchyid
Hi,

New to Solaris/MaterialX

1-For volumetric rendering, I could not find any artist friendly MaterialX volumetric shader? I think I should use Karama Pyro volumetric shaders instead, right?

2-For hair rendering, I have 2 questions
a) Is there a specific MaterialX shader for hair?
b) In other render engines, it's possible to feed main hair curves and the render engine will procedurally scatter more hair. Could not find MaterialX nodes that can do that? I think, I need to cache full hair then render?

Tx
catchyid
Update: Found at the Stage level a node called "Houdini Procedural : Hair" --> most probably, this is how Solaris creates all hair on the scalp. Need to test though...
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