Hello,
I dug deep in the rabbit hole and I got stuck in the rbd realm
I'm trying to create this effect of floating chunks of concrete, so it looks like the
ground is being torn by some sort of force from above, stuff you see a lot in anime (Dragon Ball Z, Saint Seiya etc) I added dust and fine debris streams falling from the floating shattered pieces, and it looked exactly how i imagined it, It got tricky when I sub fractured the main floating chunks, glued them so they start breaking down and floating and when I ran the sim, with the same previous setup in dops, the chunks stayed still(looks they became heavy because of the new small pieces glued to them) so when I add extra force to lift them, the small pieces flies up the air so fast while the big pieces barley starts to float slowly, I'm trying to make all the pieces equally float in space regardless of their size, I spent a lot of time tweaking density and glue strength to find the right balance but with no results.
Any directions or suggestions, Ideas or thoughts on how to refine this sim will be much appreciated
Merry Christmas
Thank you