Hi
I am rendering a very basic scene but get dark areas as you can see in the render. I also get an error that says “Unknown operator type: Object/geo”
Does anyone know why this is and how to fix it ?
I have an Env light and an Area light.
Thanks
N
Render Problem
3953 12 0- Niall Cochrane
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Hi
Thanks, adding the normal node did the trick although some needed the cusp angle to be reduced to get the desired effect.
I really don't know why this happened because the geometry is very basic and all of it has been created from a box or a grid. Some of the geometry is just boxes with no additional nodes - they needed a normal node to be added for it to render properly.
N
Thanks, adding the normal node did the trick although some needed the cusp angle to be reduced to get the desired effect.
I really don't know why this happened because the geometry is very basic and all of it has been created from a box or a grid. Some of the geometry is just boxes with no additional nodes - they needed a normal node to be added for it to render properly.
N
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- Niall Cochrane
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- Niall Cochrane
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Thanks for having a look.
So, if my geometry is low poly what would you regard as an appropriate poly count for the geo to render correctly ?
I have some boxes that represent buildings in the distance and they have 12x12x6 divisions, they also needed a normal node for them to render correctly.
The only thing I can think of is that I have not done something correctly at some point.
So, if my geometry is low poly what would you regard as an appropriate poly count for the geo to render correctly ?
I have some boxes that represent buildings in the distance and they have 12x12x6 divisions, they also needed a normal node for them to render correctly.
The only thing I can think of is that I have not done something correctly at some point.
- SreckoM
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Using normal node is not wrong thing, it is great that you have it so low poly models could look right without you having to add more geometry.
Usually if you subd (add subdivision sop) model you do not need normal sop. But why would you subd your model if you do not need it.
Also normal sop is great if you want to export your model, so other app reads these normal same as H.
Usually if you subd (add subdivision sop) model you do not need normal sop. But why would you subd your model if you do not need it.
Also normal sop is great if you want to export your model, so other app reads these normal same as H.
- Niall Cochrane
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