Hi everyone,
Inside a vellum solver, I want to adjust the amplitude of a pop force using a pop wrangle, but it's not working.
Pop Wrangle Script:
vector posInput1 = point(1, “P”, 0);
if(posInput1.y > 0)
{
printf(“enter”);
@amp = 10;
}
I know that my script work because of the “printf” but I dont understand how to transfer the @amp to the pop force amplitude attribute.
Inside Vellum Solver: Pop Wrangle to affect Pop Force
2557 3 0- morneauju66
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- tamte
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- morneauju66
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- 28 posts
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- tamte
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- 8839 posts
- Joined: 7月 2007
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morneauju66you can use op: syntax to directly point to any geometry without defining the input binding
I don't think its possible with the pop force.
but regardless if nothing else, you can easily do
amp = f@amp;
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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