Hi All!
I have a growing tree alembic mesh from SpeedTree that has a wind animation. I'm trying to figure out a way to stick points to the twigs as they appear in the growth animation to start growing apples from. Obviously with the changing topology from the growth and the deformation from the wind, a simple point scatter isn't an option because they jitter all over the mesh.
Any tips would be greatly appreciated!
Thank you!
Chris
Grow apples on changing topology (growing) tree?
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Cool that's another good idea!
The approach that I think works the best for now is to scatter them in the UV texture space that comes with the speed tree. The uv's come out animated and stuck to the geo grow animation. I should have thought of that before lol. It looks like it can be done in the scatter node in the generate option.
Thanks again!
Chris
The approach that I think works the best for now is to scatter them in the UV texture space that comes with the speed tree. The uv's come out animated and stuck to the geo grow animation. I should have thought of that before lol. It looks like it can be done in the scatter node in the generate option.
Thanks again!
Chris
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