Hi all,
I'm encountering extremely long compilation times on XPU when making updates to MaterialX nodes. To clarify, this issue is not related to the initial "time to first pixel" or GPU pre-compilation, but rather occurs during interactive tweaking of materials.
My material network primarily consists of layered textures—mostly HEX triplanars and mtlxmix nodes—feeding into an mtlxStandardSurface. While cached nodes update responsively, introducing new nodes (e.g., adding a new mix layer or swizzling channels) causes Houdini to freeze for 10–15 minutes, which makes the workflow nearly unworkable.
It's worth noting that the same setup performs as expected on CPU (Embree), with no significant delays during material edits.
Has anyone experienced similar behaviour or found workarounds to reduce the recompilation time on XPU for MaterialX networks?
Thanks in advance!