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Full Version: Shadows projected wrong when using opacity maps (XPU only)
Root » Solaris and Karma » Shadows projected wrong when using opacity maps (XPU only)
ManuN3
Hi! I'm here to report what might be a bug. This only happens with XPU. With CPU everything works just fine.

I have a tree whose leaves are planes with an opacity map. I've noticed that, when activating the opacity map, this is what shadows look like.



This issue happens only with the shadows projected by the leaves. If I aim the camera at the leaves they look fine.




The only fix I found was changing the Filtering Type to closest for the opacity map.



I lack a technical background so maybe this is how it's supposed to work. My apologies in that case.

I hope this saves some time to other new users like me.

EDIT: I think it only happens with directional lights.

Thanks for reading!
jsmack
seems like a bug to me, report it.
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