chop driven angular velocity

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Hi All!

I was playing with chops. I've created a single particle and attached angular velocity to it in a pop network. A surface has been istanced to the particle with a copy sop. Now, i've imported an audio fragment in chops, cleaned it a little bit (not sure however if it is the correct way) and used it to drive the angular velocity of the object.

I just want to ask you if there's a way to implement this using dynamics (without particles) because I'm not used to angular velocity in dynamics.

Attachments:
angvel.hipnc (1.9 MB)

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