Hi,
I apologize in advance for the vague question, but maybe someone could give me some hints.
Is there any possibility to draw a random line on a surface in shader (VOP/VEX)? I'm trying to come up with something like a scratch shader and really want to try procedural options.
So I'm talking about something like a really fine line with random orientation and length, maybe taking a point cloud as a source of line centers, but I'm not sure about that.
Point cloud lookups did not give me very good results and right there I'm out of ideas Maybe there are some useful functions?
Thank you.
Drawing lines in shader?
2302 1 1- Constantine Petrov
- Member
- 23 posts
- Joined: 8月 2013
- Offline
- Sadjad Rabiee
- Member
- 1391 posts
- Joined: 12月 2010
- Offline
-
- Quick Links