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Robert Glotzbach
Hello all,

Just beginning with apprentice to see if I would like to use it together with C4D.
Going trough the start up tutorials right now, but somehow I cannot for the life of me have the material show up after applying it.
It does show up in the render though.

Used card is GeForce GTX 860m, naturally I went trough all the different display modes ;-)

Any suggestions?

Thanks in advance, Robert
PradeepBarua
Do you have “Display Texture” turned on under Display Option > Texture?

Is you shader have OpenGL?
Robert Glotzbach
PradeepBarua
Do you have “Display Texture” turned on under Display Option > Texture?

Is you shader have OpenGL?

Thanks a lot PradeepBarua for helping,

Yes display texture is on in the display setting, the open Gl settings for the standard wood material are all default as in the attached image.
One thing I do notice is that changing the diffuse color does get reflected in the viewport.
Makes me wonder if there is something wrong with the path of the materials texture.

Just to be sure about it,….. applying a standard material like ´wood´ is supposed to show up as such, isn't it?

Thanks again for your help, much appreciated,

Robert
SreckoM
If yo think about wood material from Library, that is procedural texture and you can not preview procedural textures in viewport. Just hit render preview and tweak it there.
Robert Glotzbach
Thanks a lot SreckM,

I assumed that it like C4D would be able to do that.
So “render region” is the way to go here I guess.

Thanks for your help :-)

Regards, Robert
gabrielabdala.dm
Hi! (if this may beusefull for someone reading 10 years later and having the same issue) On my case It helped add an attribute delete to my geo and delete all that was coming with my imported fbx, I noted in the node info with and without the attribute delete that there are some fbx_material_name and material attributes that are coming with the file imported by default, after deleting them, and leave it <clean> the geo shows the material from you mat palette properly.

Tick "delete non selected" on your delete attribute node, btw.

Hope it helps!
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