Hi guys,
is the current Houdini Engine for UE 4.12 compatible with UE 4.13?
If not, do you know when it's going to be released the compatible version of it?
Thank you
Houdini Engine and UE 4.13
8813 18 2- antoniocappiello_fx
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- chrisgreb
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Hi,
The current source is not compatible with 4.13 because there were a few breaking changes to the APIs we are using. We plan to create a 4.13 branch soon at which point we will maintain 4.13 and 4.12 compatibility. I would estimate this to happen within the next week or two. Is this urgent for you?
The current source is not compatible with 4.13 because there were a few breaking changes to the APIs we are using. We plan to create a 4.13 branch soon at which point we will maintain 4.13 and 4.12 compatibility. I would estimate this to happen within the next week or two. Is this urgent for you?
- ttvdsfx
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- antoniocappiello_fx
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- ttvdsfx
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chrisgrebttvdsfx
Will you guys fix the deprecation warnings? It's quite spammy in build log… But thanks.
I don't see any deprecation warnings in my build. What are you seeing? Is this a game or editor build?
Thanks
Hey! Sorry, it's been a while since we sync'd up and I guess I missed the patch that removed the deprecated stuff. Works great, thanks!
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- dpernuit
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- Demno
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UPDATE: Removing the HoudiniEngine folder from Engine/plugins/Runtime let's me start unreal again, but I would love to be able to use Houdini Engine. Any ideas on how to fix that are appreciated.
Yeah, I'm having this problem. I just installed 15.5.717 and ticked Houdini Engine for Unreal engine 4.14.
Now when I try to start my 4.14.0 project I get this:
If I click yes, it loads to 75% and then gives me this:
And then unreal stops loading.
If I click No, it brings up a warning about oculus rift (I don't have one, and have never installed anything for it) and then stops loading.
I am now Locked out of Unreal. How do I get around this? Ideally I'd get HoudiniEngine working but right now, I just need to be able to get back into unreal to work!
Yeah, I'm having this problem. I just installed 15.5.717 and ticked Houdini Engine for Unreal engine 4.14.
Now when I try to start my 4.14.0 project I get this:
If I click yes, it loads to 75% and then gives me this:
And then unreal stops loading.
If I click No, it brings up a warning about oculus rift (I don't have one, and have never installed anything for it) and then stops loading.
I am now Locked out of Unreal. How do I get around this? Ideally I'd get HoudiniEngine working but right now, I just need to be able to get back into unreal to work!
Edited by Demno - 2017年1月15日 06:57:10
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- dpernuit
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Hi Denmo,
Have you tried using the plug-in with a new UE4 project?
It seems that the error you're getting is caused by a non-monolithic build, have you changed that in your project?
If you don't want to install 15.5.717 again, you can manually reinstall the plugin by copying the HoudiniEngine folder in “C:\Program Files\Side Effects Software\Houdini 15.5.717\engine\unreal\4.14” (or equivalent) to the Engine/Plugins/Runtime folder of UE4.
Have you tried using the plug-in with a new UE4 project?
It seems that the error you're getting is caused by a non-monolithic build, have you changed that in your project?
If you don't want to install 15.5.717 again, you can manually reinstall the plugin by copying the HoudiniEngine folder in “C:\Program Files\Side Effects Software\Houdini 15.5.717\engine\unreal\4.14” (or equivalent) to the Engine/Plugins/Runtime folder of UE4.
- Demno
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dpernuit
Hi Denmo,
Have you tried using the plug-in with a new UE4 project?
It seems that the error you're getting is caused by a non-monolithic build, have you changed that in your project?
If you don't want to install 15.5.717 again, you can manually reinstall the plugin by copying the HoudiniEngine folder in “C:\Program Files\Side Effects Software\Houdini 15.5.717\engine\unreal\4.14” (or equivalent) to the Engine/Plugins/Runtime folder of UE4.
I tried pasting the HoudiniEngine folder from my C:\Program Files\Side Effects Software\Houdini 15.5.717\engine\unreal\4.14 into E:\Unreal\Epic Games\4.14\Engine\Plugins\Runtime and I get the same problem when I start the project. I made a new 4.14 project to be sure.
Edited by Demno - 2017年1月24日 04:31:14
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Solved it!
In case someone else has the same problem. I had to create a new C++ project, not a blueprint one. When I did so, I was told that my version of visual studio was missing a few components. Once they were installed, I could drop in the folder as described above, and when I started the project it asked me to build the plugin. Once I did, all was good!
In case someone else has the same problem. I had to create a new C++ project, not a blueprint one. When I did so, I was told that my version of visual studio was missing a few components. Once they were installed, I could drop in the folder as described above, and when I started the project it asked me to build the plugin. Once I did, all was good!
- dpernuit
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- Demno
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Argh. I should have written it down. But it was something about Win 8 sdk (I'm running Win 10…) and something about a missing 32 bit compiler.
This thread helped me figure it out.
https://answers.unrealengine.com/questions/527489/updating-from-49-to-414-with-2015-community-i-get.html [answers.unrealengine.com]
This thread helped me figure it out.
https://answers.unrealengine.com/questions/527489/updating-from-49-to-414-with-2015-community-i-get.html [answers.unrealengine.com]
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