Hi,
When I load my OTL asset in unity it doesn't show any option to connect geometry or a curve in unity.
In the old version of the engine I did get the inputs on the asset where I could choose the geometry or curve in the unity scene.
Does somebody has the same problem?
Houdini 16 engine doesn't seem to be working when you have inputs in your asset
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Ok, then this sounds like a bug in H16 Unity plugin. Can you submit a bug report with an example asset to support@sidefx.com and I'll try to fix asap.
That said, in the H16 Unity plugin, operator path parameters are now in the main list of asset parameters. They are no longer in a separate “inputs” section of the Houdini asset Inspector tab.
That said, in the H16 Unity plugin, operator path parameters are now in the main list of asset parameters. They are no longer in a separate “inputs” section of the Houdini asset Inspector tab.
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Hi,
Editable nodes (and painting) should be fixed in the latest Houdini daily (version 16.0.596).
For the inputs, if your plugin is updated to 16.0.592, they should be working.
How did you set them up? Are they SOP inputs or object path parameters?
Please send me your hda and I'll have a look at its issue.
Editable nodes (and painting) should be fixed in the latest Houdini daily (version 16.0.596).
For the inputs, if your plugin is updated to 16.0.592, they should be working.
How did you set them up? Are they SOP inputs or object path parameters?
Please send me your hda and I'll have a look at its issue.
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I switched to using operator path parameters instead of using the inputs of my assets. This works well, but before when I could use the inputs of the asset instead of the operator parameter and I used a curve in the input of the asset in unity, the asset would update realtime when I changed the curve. Is it possible to get this behavior with using the operator path parameter?
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