So while poking around in COP image plane spotted a wrangle which makes the object unlit and wireframe:
i@gl_lit = 0; i@gl_wireframe = -1
It’s pretty cool to be able to override display setting in a wrangle node, and something that I could see being useful for rigging (making controllers unlit regardless of display settings springs to mind).
However I couldn’t find any resources on this in the docs and am getting some unexpected results (merge two objectes with different settings and some seem to get precedence over others).
So wondering if anyone knows if there are any other gl_ functions that can be used in wrangle nodes and whether this is a supported feature or something liable to change?
the docs mentions just gl_wireframe and gl_lit would be great if docs reflect all the attributes, since it's very difficult to find out about them and there is more for sure, like gl_showallpoints