Hello Houdini Masters
I am building a custom flip upres tool for fluid ,this way it can save a lots of RAM and I found the final results have more detail than original after meshing particles.
but I encounted a problem, the upres flip' boundary cannot get updated well, and I have no idea how to do that ?
can anybody have a look?
if SESI's engineers here can help that would be much appreciate.
files attached.
build a custom flip "upres" tool
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