Grains colliding with moving object not working.

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Hello everyone.

I am trying to get a collision between Tommy and the grains inside a POPNetwork. I tried plenty of different combinations: increasing substeps, compute velocity with trails and so on… but can not get any collission.




Am I doing something wrong? Can I not define grains inside PopNet?

Appreciate any kind of help because have been struggling with it for more than a while.

I attach the file so it will be easier to take a look.

Thanks in advance.
Edited by Dav_Rod - 2018年11月17日 08:12:58

Attachments:
dudens.JPG (220.0 KB)
Dudadavinia.hiplc (643.7 KB)

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either swap inputs on your merge1
or set it's mode to mutual
otherwise your collider will not affect particles

EDIT: unrelated, but also turn off Assume Uniform Radius on your grains since your particles have different pscales
Edited by tamte - 2018年11月17日 13:48:14
Tomas Slancik
FX Supervisor
Method Studios, NY
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Thank you so much Tomas! Had no idea that that could be a problem.

Appreciate!
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