Hey all,
Anyone else run into this with the off-the-shelf “Add Fur” shelf tool?
-create a polygonal sphere
-choose the “Add Fur” shelf tool
-select the sphere
-in the “geo1_hairgen” node, go to the “Thickness” tab and switch “No Override” to “Skin Attribute”:
-hit the “Paint Thickness Attrib” button
-error: “The node ”“ referenced by parameter ”Groom Object“ does not exist.”
Thoughts?
H17 Add Fur/Paint Thickness Attribute Shelf tool error
3298 3 0- stu
- Member
- 246 posts
- Joined: 7月 2005
- Offline
- omniprotent
- Member
- 6 posts
- Joined: 4月 2018
- Offline
Having the same issue. Trying to figure a workaround but all i found so far is painting the width attribute on the skin inside the hair generate sop and attribute transfer it to the hairs. I still don't know how to control the width along the length of each hair with an efficient manner. All i can think of is a for each loop for each hair.
- beny
- Member
- 9 posts
- Joined: 12月 2013
- Offline
- NickAngus
- Member
- 18 posts
- Joined: 10月 2016
- Offline
-
- Quick Links