Hi everyone,
I want to create 10 wooden plank with small variation. I used an offset noise inside a for-loop to generate different plank.
The problem I have is that I want at the end of the loop to save the bgeo to disk but I dont know how to tell the for-loop to execute the save operation after each iteration. (because I can't connect the ROP geo to the output). Everything works if I go One by one and do a manual single pass.
Save multiple BGEO inside a loop
1369 1 0- morneauju66
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- morneauju66
- Member
- 28 posts
- Joined: 4月 2017
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Finally I have found another solution that can achieve the same goal. Insted of creating the noise offset inside the loop, I use $FF to change the offset overtime. So I can set my Rop_Geo to render frame from 1 to 10. (don't need the loop anymore).
if someone has an alternative of this solution, I'll be interested to hear it.
if someone has an alternative of this solution, I'll be interested to hear it.
Edited by morneauju66 - 2019年4月16日 10:42:29
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