I am bringing in an FBX character through an Agent SOP and then adding different layers to that agent with an Agent Layer SOP.
How can I add blendshape channels to these layers? I'm using these agents in a crowd system and want to modify the blendshape channels in the sim, but can't figure out how to add a blendshape channel to an agent layer.
Both the Character Blend Shapes SOP example hip and everything I've been able to find online makes blendshapes in an OBJ subnet rig, but I can't figure out how to do this in my setup.
Thanks!
KineFX Agent blendshapes
2684 3 1- zdimaria
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- cwhite
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- zdimaria
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- Joined: 1月 2012
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- cwhite
- スタッフ
- 748 posts
- Joined: 10月 2012
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I think that node will look at the `clipchannels` detail attribute (https://www.sidefx.com/docs/houdini18.5/nodes/sop/kinefx--characterblendshapes#attributes) when adding blendshape channels to the agent's rig.
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