Hi, everyone!
I am trying to create several Static Mesh Instance Components in UE4 using plug-in.
Documentation says: "using the unreal_material attribute as the unreal_split_attr attribute (unreal_split_attr =" unreal_material ") will create an instancer component for each material on the second attribute".
I cant reach this kind of behavior. I am recieving single component. I also tried to use pack SOP as it works fine to seprate static meshes to different outputs. This approach seems not working niether with point clouds marked unreal_instance attribute, nor mesh_sockets.
So, is there a way of splitting instancers?