I am trying to import the height field from Houdini to Unity, and since it is too big, I used the HeightField Tile Split node to split it into 4 pieces.
But when I import it into Unity, I find that there are gaps between each height field tile.
The HeightField Tile Split node parameter is the default.
If I change Voxel Padding, Tile Lower Overlap or Tile Upper Overlap, the terrain will be error.
I also tried Reconnect button in Unity Terrain component, but nothing happened either.
When I create a terrain in Unity, after clicking on Reconnect button and then using a brush to draw from the gap, the two pieces of terrain will be welded together. This operation does not work for terrain generated by Houdini.
How do I solve this problem?