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Full Version: ISSUES WHEN BAKING A HOUDINI ASSET IN UNREAL 5.1
Root » Houdini Engine for Unreal » ISSUES WHEN BAKING A HOUDINI ASSET IN UNREAL 5.1
aniMediaCreative
This was working perfectly for me last week- but for some reason- why I try to bake my hda inside of UE5.1- the houdini asset is deleteed from the Outliner- but no static meshes are created. Then UE crashes. I've updated to Houdini 19.5.534 (Production Build) and am using the Unreal Plugin 19.5.534 installed into the unreal project directory. The HDA loads into Unreal- I'm able to see it in the viewport- my issue occurs when selecting "Bake and Replace All Houdini Assets". There should be a folder created inside a "Houdini Engine" folder where all of the static meshes are stored- but nothing. Anyone have any ideas?
aniMediaCreative
Managed to get this working again- spent some quality time reading through this:

https://www.sidefx.com/docs/unreal/_assets.html#AssetsHoudiniAsset [www.sidefx.com]

Imagine that- reading the directions...
Rockavik
Hi by any chance could you tell me what your solution was. I'm having the same issue I created a landscape in Houdini and brought it through to unreal. I beleive I need to bake it to package it as a game as it fails when the HDA is there. However when I bake the foliage instances disapear and i'm left with just the landscape.
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