In my asset I want to mimic rig pose output by calling transform functions in vex. I followed matrix multiplication orders mentioned in the rig pose documentation. but results are not same. even for pre-multiply mode which should not have need any special treatments there is some transform shift.
what's the problem?
as a test case and for simplicity, attached file code, works on point 0 and 2 of the chain.
I struggled badly here. any help would be greatly appreciated.
Unmatched vex transform output compared to rig pose output
584 0 1- sorian
- Member
- 49 posts
- Joined: 9月 2014
- Offline
-
- Quick Links