Hi,
I am working on a modular .hda system where the output of one .hda is used for the input of the next inside of Unreal5.3. I would like to create arbitrary prim attributes and have them stay with the geometry from my HoudiniEngine .hda into Unreal, and then from Unreal into another HoudiniEngine .hda.
I would suspect something like color (Cd) would do this, but I am hoping to pass attributes where I choose the name.
Any help is much appreciated!