Hey folks, it's been more than two years now since I started diving into modeling in Houdini. While I was hearing only bad things about modeling , I wanted to see if there was more than people might know about it. And the short answer is, hell YEA!!!
Not only did I manage to find a way to do modeling in Houdini, but I also found a way where one can have a nice flow while modeling, and honestly as someone who modeled in pretty much all DCC's, even Plasticity, I can say that Houdini does some things much better then any other DCC, not to mention the fact that things staying procedural, even if you call it destructive modeling. That's why I started to call modeling in Houdini Hybrid modeling.
In case there are people interested, here you can find the environment and setup I am using plus some of the modeling I did:
https://miro.com/app/board/uXjVP06Hcz4=/?share_link_id=829218827858 [miro.com]
It's all Houdini and some of the textures are from Greyscalegorilla. I did not use any plugins. I also spent more than 3000h exploring/researching all of this.
Now, is everything perfect, no. Is there a potential, hell yea... a huge one, but in the end, its up to SF to decide where it pushes modeling if ever they decide to do something about it.
Cheers and stay well fellow artists.
Igor
P.S. - I have no intentions to argue against or for Houdini's modeling capabilities, I don't, I am only here to show what is possible if you try, hard.