I just do basic things , no fancy stuff :
I created a cop network inside /obj
inside the cop network, I added a 'fractalnoise' node. I can see the noise image in the scene view.
I added a previewmaterial node in the cop net.
Connect the output from fractalnoise to the 'height' of the previewmaterial.
Now in the scene view , I can't see the fractal or texture , it's just white.
I follow this video and the grid should look displaced by the fractal like this one :
https://youtu.be/ho2iQckcZ9c?t=337 [youtu.be]
what is wrong ?