I'm currently working on a procedural tool that automatically places spider eggs for a space bug infestation University game 👀
it's currently in a working state but there are parts that i still need to improve :d
(optimizing vdb and smoothing performance,some visual aspects of the tool)
how it works is first you place the tool in the scene( or select a bounding box) then a preview of the spider eggs will appear. adjust parameters and the alien goo will automatically scan for the closest walls and connect them.
here's some of my current progress wips! took some inspiration from SideFX Software's project Grot and Jack Glavimans's slime tool.
cool thing that i discovered is that i can make the tool's parameter independent from the bounding box's size with just 2 simple match size node. sometimes the solution to a problem is the simple one

Here's my current progress below (I'll also attach my references )
would appreciate any feedback/insights in how to improve this tool both technically or visually (*^v^*)/