Antonio Cappiello
Antonio Cappiello
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Recent Forum Posts
Fracture Simulation and Chunks Materials 2016年1月29日12:13
Hi guys,
I have this issue that is giving me headaches, I hope you can help me to figure that out.
I made a destruction simulation and I exported the backed animation as skeletal mesh with the “Fracture Rig” tool of Steven Burrichter inside Unreal. Everything works fine but it generates a copy of the same material for each piece… so when I import it inside Unreal it generates hundreads of material slots for each chunk,.
Do you know if there's a way to make each piece to point to the right material without creating clone of the same material for each chunk?
I was thinking about making an ID for each material and let the pieces point to the right ID.. but I wouldn't know how to make it inside Houdini..
I hope I explained it clearly..
Thank you so much for your help!
Cheers
I have this issue that is giving me headaches, I hope you can help me to figure that out.
I made a destruction simulation and I exported the backed animation as skeletal mesh with the “Fracture Rig” tool of Steven Burrichter inside Unreal. Everything works fine but it generates a copy of the same material for each piece… so when I import it inside Unreal it generates hundreads of material slots for each chunk,.
Do you know if there's a way to make each piece to point to the right material without creating clone of the same material for each chunk?
I was thinking about making an ID for each material and let the pieces point to the right ID.. but I wouldn't know how to make it inside Houdini..
I hope I explained it clearly..
Thank you so much for your help!
Cheers
Volume Normal Pass 2015年11月30日17:25
Hi guys,
does anybody know how to get the normal pass from a volume? (for example from a smoke shader).
Thank you!
does anybody know how to get the normal pass from a volume? (for example from a smoke shader).
Thank you!
Destructible mesh 2015年11月3日17:36
Hi!
Thank you for your answer, that's a great news, can't wait!
Thank you for your answer, that's a great news, can't wait!