Gosho Genchev
GoshoGenchev
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Using V-Ray with Houdini & 3DSMax 2019年12月2日6:22
Hey, Ribano,
I work at Chaos as a QA for V-Ray Houdini.
There's a lengthy page in the V-Ray for 3ds Max documentation regarding this exact topic. Here's the link: https://docs.chaosgroup.com/display/VRAY4MAX/Houdini+to+3ds+Max+Open+VDB+workflow [docs.chaosgroup.com]
In short - yes, you can save the simulation to VDB, however keep in mind that V-Ray's volumetric shader currently does not support separate fields for fire color and fire intensity. You may not be able to achieve 100% parity between a Mantra render and V-Ray when rendering a simulation which consist of both fire and smoke.
Hope that helps.
I work at Chaos as a QA for V-Ray Houdini.
There's a lengthy page in the V-Ray for 3ds Max documentation regarding this exact topic. Here's the link: https://docs.chaosgroup.com/display/VRAY4MAX/Houdini+to+3ds+Max+Open+VDB+workflow [docs.chaosgroup.com]
In short - yes, you can save the simulation to VDB, however keep in mind that V-Ray's volumetric shader currently does not support separate fields for fire color and fire intensity. You may not be able to achieve 100% parity between a Mantra render and V-Ray when rendering a simulation which consist of both fire and smoke.
Hope that helps.
Please point me to the file storing the deleted shelves information in HFS 2019年2月28日8:07
Here's the problem:
1. I have V-Ray for Houdini running with a custom V-Ray shelf
2. The shelf is created the first time you start Houdini with V-Ray. A line is appended to the \Documents\houdini17.0\toolbar\default.shelf
The code inside is:
<shelfSetEdit name=“shelf_set_2” fileLocation=“CPROGRA~1/SIDEEF~1/HOUDIN~1.416/houdini/toolbar/ShelfDefinitions.master_shelf”>
<addMemberToolshelf name=“vray_render” inPosition=“17”/>
</shelfSetEdit>
3. If you Right Mouse Button click and hit Delete Shelf Tab, the shelf is gone permanently.
—
What I've tried so far (and didn't help):
1. Manually add the line responsible for including the shelf - now it shows up but with no icons. I've tried manually copying the icons - the error does not disappear.
2. Deleting the \Documents\houdini17.0 folder
—
It seems to me that this deletion is stored somewhere in the install directory. Unfortunately I can't find where.
Please help :-)
All the best!
1. I have V-Ray for Houdini running with a custom V-Ray shelf
2. The shelf is created the first time you start Houdini with V-Ray. A line is appended to the \Documents\houdini17.0\toolbar\default.shelf
The code inside is:
<shelfSetEdit name=“shelf_set_2” fileLocation=“CPROGRA~1/SIDEEF~1/HOUDIN~1.416/houdini/toolbar/ShelfDefinitions.master_shelf”>
<addMemberToolshelf name=“vray_render” inPosition=“17”/>
</shelfSetEdit>
3. If you Right Mouse Button click and hit Delete Shelf Tab, the shelf is gone permanently.
—
What I've tried so far (and didn't help):
1. Manually add the line responsible for including the shelf - now it shows up but with no icons. I've tried manually copying the icons - the error does not disappear.
2. Deleting the \Documents\houdini17.0 folder
—
It seems to me that this deletion is stored somewhere in the install directory. Unfortunately I can't find where.
Please help :-)
All the best!
Node Help button question - can you link to external website, or add to the path that Houdini is using to look for the help files 2017年7月19日16:30
Hey mchaput, thanks for the input !
I should've been more specific - I am not looking for a way to do it through the Houdini UI since that would make it specific for my own machine.
As things currently are, the UI for the nodes is created with .ds files. I'm not a dev so I have no clue how things work under the surface.
Anyway, my question is: Is there a method somewhere in the HDK that could be used to modify the help flag so that the compiled nodes themselves can carry the link, or alternatively, is there a way to add it as a parmtag on the .ds files.
I've PM'd you the github project if that would clarify things.
Best regards !
I should've been more specific - I am not looking for a way to do it through the Houdini UI since that would make it specific for my own machine.
As things currently are, the UI for the nodes is created with .ds files. I'm not a dev so I have no clue how things work under the surface.
Anyway, my question is: Is there a method somewhere in the HDK that could be used to modify the help flag so that the compiled nodes themselves can carry the link, or alternatively, is there a way to add it as a parmtag on the .ds files.
I've PM'd you the github project if that would clarify things.
Best regards !