ikatz001

ikatz001

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'Paneling' Geometry 2019年6月5日23:29

Not quite.. here is a visual.

You can see the full model in the first image and then the ‘paneling’. Did this manually in zbrush wondering if something like this can be done procedural in Houdini

'Paneling' Geometry 2019年6月5日0:01

Hi,

Looking for a clever idea on how to ‘panel’ any given geo into discreet units. Ill try to explain.. Basically I want to take a 3d model and divide the surface into different sections, each with a thickness. The sections would build on top or under each other and fit perfectly. There needs to be overlap between the sections / panels.

The usage of this is to be able to 3d print a model that is larger than the 3d printer build volume, but instead of simply cutting the object and having the parts show a seam, I would like for the different cuts to be more like panels that overlap.. 

So a way to think about it is imagine a given 3d model, and ‘patches’ adhering to the model all over it until they cover it completely. There is some overlap between the patches, and they take the exact point position of the underlying geo (so there is no loss in detail). I then take each patch and extrude it a bit to add thickness.

Is there a procedural way to do this? Obviously better if it would give me some control on the overlap of each panel, etc. Hoping that was somewhat clear.. trying to get a visual somewhere will post if I find one.

Vellum Cloth Thickness 2019年4月12日2:22

Rhartmann
Tbh Cloth isn't super thick in real life anyway so it shouldn't rly matter. You should adjust your thickness based on the resolution of the cloth. Now, If you are getting cloth that is too “bendy” you can simply just adjust the stiffness parameter on the cloth object - or even add in a bit of plasticity. This will keep your cloth less like silk and set you up for success when you are wrapping your hero geo to the sim geo. After you have “wrapped” your hero geo to the sim you can head into cleanup - If you have a proper workflow then it should be minimal

That doesn't really make sense. I should be able to make the cloth as thick as I want to. The software can't presuppose I only need thin cloth. Indeed the higher the resolution the thinner it needs to be, which doesn't sound right to me. There has to be a way to control self collision thickness.