the_squid
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Groups based on volume? 2005年7月28日18:16
I'm taking a grid, seperating out the prims and extruding the faces. If I use a partitian sop before the extrude I can create a group for each prim by putting grid_$PR in the Rule parameter.
When I extrude the prims, the groups go away.
Is there an easy way to group objects based on volume? Each closed shape needs to be its' own seperate group.
Any ideas?
When I extrude the prims, the groups go away.
Is there an easy way to group objects based on volume? Each closed shape needs to be its' own seperate group.
Any ideas?
Houdini 8..... THANKYOU 2005年7月28日15:58
I've only had the time to look through the demo files and play around a bit with the wire solver at home, but let me just say from what I've already seen this is such an awesome addition to the toolset I am really, really excited and looking forward to learning more about it.
I've been whining and complaining and begging for some sort of clue as to when this version would be released, and I have to say it was definately worth the wait.
The fact that it was available for download July 27th made things even better, since that was my birthday!
So thanks for making this incredible software even more powerful, and for making my birthday 100x's sweeter. It really made my day!
p.s. the Maya, Max, and Lightwave guys where I work are all extremely interested in the stuff I've been showing them in v8. They all downloaded the apprentice version and I've never seen them so determined to learn the software. I think this addition will help expand the Houdini community quite a bit!
I've been whining and complaining and begging for some sort of clue as to when this version would be released, and I have to say it was definately worth the wait.
The fact that it was available for download July 27th made things even better, since that was my birthday!
So thanks for making this incredible software even more powerful, and for making my birthday 100x's sweeter. It really made my day!
p.s. the Maya, Max, and Lightwave guys where I work are all extremely interested in the stuff I've been showing them in v8. They all downloaded the apprentice version and I've never seen them so determined to learn the software. I think this addition will help expand the Houdini community quite a bit!
Particle Collision 2005年7月14日23:11
Also… if all else fails, crank up your oversampling from 1 to 2 or even 3 or 4, depending on how quickly your particles are moving. Increasing collision tolerance may resolve the issue but could cause particles to collide before they hit the surface. Oversampling forces your pops to compute in-between frames, so any particles which may be flying through your geometry between frames will be addressed.
Good luck!
Good luck!