This is a new series I've started explaining the basics of VEX for algorithmic design / procedural modeling which I'm using on daily basis. 


 In this 13th episode, I'm explaining the basics of trigonometry, aiming to explain how you can practically use it for algorithmic design / computational geometry by understanding the basic logic. 


 I've also started a Patreon, it would be great if I could get your support to continue creating tutorial contents.


コメント

  • anon_user_35845555 3 年, 11 ヶ月 前  | 

    Hi Junichiro Horikawa
    Also I have some issue If Anyone Excellent explanations of all things Houdini with bonus drawings of sin, cos and theta,Really that help me so much,Thank Again.

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