This is a new series I've started explaining the basics of VEX for algorithmic design / procedural modeling which I'm using on daily basis. 

 In this 17th episode, I'm explaining intrinsic attributes for geometries what these are and how you can use them together with an exercise to deal with packed geometry transformation using VEX. 

 I've also started a Patreon, it would be great if I could get your support to continue creating tutorial contents.


コメント

  • Snehashis 3 年, 6 ヶ月 前  | 

    extremely useful Sir.

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