This is a new series I've started explaining the basics of VEX for algorithmic design / procedural modeling which I'm using on daily basis. 

 In this 21st episode, I'm explaining the basics of half-edge structure in Houdini and how you can use it together with VEX for several computational geometry purposes. 

 I've also started a Patreon, it would be great if I could get your support to continue creating tutorial contents.


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