Filip Tarczewski

Filip Tarczewski

About Me

EXPERTISE
VFX Artist
INDUSTRY
Film/TV

Connect

LOCATION
Poland
WEBSITE

Houdini Skills

Availability

Not Specified

My Tutorials

obj-image Quick Tips
Crumple objects with FEM

Recent Forum Posts

H15: Principled Shader missing Opacity? Sept. 5, 2017, 1:15 p.m.

Thanks ripclaw! I thought it would be more complicated than that. Is there a good reason it still isn't fixed in H16 apart from low priority?

FATAL ERROR: SEGMENTATION FAULT (?) Sept. 23, 2016, 6:06 a.m.

st0per
i advice you to search for System Variable on here. I just added one with a value of1. This had something to do with my graphics card.

Steve

Could you elaborate? What was the name of the variable you added?

EDIT: I just noticed how old your post is

How do i make melting liquid bounce? Feb. 15, 2016, 4:37 a.m.

Martin Aggerholm
Hi I'm completely new here. So my questions might sound really basic or stupid.

I'm trying to make an rigid object fall to the ground and the melt afterwards. like a piece of chocolate hitting a frying pan and then it starts to melt.
So getting it to hit the ground and start melting is super easy. But getting it to bounce just before it starts melting is impossible.
I've turned on ‘use friction and bounce’ in the FLIP solver and added bounce in the physical tab in FLIP Object.
What am i missing here?

I'm a beginner so take my advice with a grain of salt. From what I understand you're trying to achieve this using the FLIP Solver only.

Instead you could simulate the chocolate as a rigid body, and then start treating the cached effect of that as the FLIP source. Then you could simulate the FLIP from the beginning, or after the chocolate bounces.

You could also do it all in one DOP Network, but using cached passes is easier.